The matches between human players can be played on four surfaces in the arcade version: France, Australia, England and United States. The eight tennis men and women available have advantage and
disadvantage against the rest of players. However there aren’t match-ups like
we can see in fighting games, because the qualities and defects of each player
change in every surface. For example, Patrick Rafter is awesome in grass but
weak in clay. Haas is strong at clay but weak in grass. So if two players at
the same level play at Wimbledon with those characters, the one using Rafter
will be in advantage. But the gap between players could completely switch if
they play at Roland Garros, thanks to the clay that blow up Haas virtues.
PROPERTIES
Name
|
Surface
|
Ball speed
|
Properties
|
Best players
|
Worst players
|
France (Roland
Garros)
|
Clay
|
Slow
|
The ball bounces hardly, so
it takes more time to double bounce.
|
Kafelnik.
Haas
Enqvist
Norman
Pioline
|
Henman
Rafter
|
Australia
|
Hard
|
Fast
|
A closer stage to the US one
but the ball bounces lower, so it makes a faster gameplay.
|
Rafter
Henman
|
Haas
Moyá
Enqvist
Norman
|
England (Wimbledon)
|
Grass
|
Very fast
|
The grass court is faster
and the ball bounces really low.
So, the gameplay becomes
very fast and the rallies are mostly short.
|
Henman
Rafter
|
Norman
Enqvist
Haas
Moyá
|
United States (US Open)
|
Hard
|
Medium
|
The most ‘balanced’ court:
the ball bounces high but faster than Paris.
|
Pioline
Kafelnik.
Norman
|
Rafter
Henman
Haas
Enqvist
Moyá
|
TIPS
France: Baseline players used to have more time to react than net players. So they are able to prepare their best shots. Fast players have some advantage too. The player has to be really sure to get in the net.
France: Baseline players used to have more time to react than net players. So they are able to prepare their best shots. Fast players have some advantage too. The player has to be really sure to get in the net.
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Both players stay at the baseline. |
The rallies will use to be longer to score a point, due to the court properties. The players have to prepare their points little by little, because it's hard to get a winner shot. So, we need several good strokes to have a winner point possibility. That's why we need to handle all kind of shots: top spin, slice spin, lob, volley, etc.
However, serve players may get in the net with a good
slow effect serve that will leave them some extra time to run and will get the
rival out, needing some time to get back in the court.
Australia: As a faster surface with low bounce of the
ball, serve and volley characters are the most interesting. Baseline players
are in disadvantage because they are not always ready to prepare their best
strokes.
The rallies are shorter than the clay court ones. A single good stroke could change everything because of the higher speed of the ball. With a good shot from the baseline, we can force an error or a weak shot from our rival, which could allow us to put a end to the rally with a winner stroke, like a volley or a smash.
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The player at serve gets in the net to smash. |
However, if an offensive player doesn’t finish the job
soon and is pushed to the baseline, he will suffer more than a defensive
player. It's pretty hard to stay in the baseline, not only because of the speed, but because of the low bounce of the ball. We must pay attention to the bounce: if it's too low we need to move fast in order to get a strong shot. If we hit close to the floor, our shot will be really weak and our rival will punish it.
However, as the ball bounces high, baseline players
can make their best shot too. This surface is really interesting for ‘all-round
players’ as Pioline and Kafelnikov. A fast running player as Norman is well
too, because he doesn’t really have super shots but he takes a lot of balls. Other
characters will still have some weaknesses.
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